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I did that and ended up not being able to create the best weapons in the game (Daedric). I'm only level 21 so far, but he is my favorite yet.ĭon't choose the light armor smithing tree perks. High Restoration, Heavy Armor, and One Handed. Now I am playing like my 3.5e cleric Sampson, who is a 'Play for Victory' character. A Darkelf Spell-Sword, an Orcish Warrior who spends his time with the Strongholds, and a High-Elf who was supposed to be a super hero like the Green Arrow.
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I have done 3 maxed out accounts using 'Play for Fun' role playing. For example, Wind Walker would be pretty much useless for a pure mage (except for sprinting), and Tower of Strength would be impractical for an archer. Tower of Strength is something you’ll have to decide for your own build. Reflect Blows is obviously better than Deft Movement, as it’s the same thing, except you damage your opponents. Heavy armor has Tower of Strength (50% less stagger time in all heavy armor) and Reflect Blows (10% chance of reflecting melee attacks). The best perks in the Light Armor tree include Wind Walker (stamina regenerates 50% faster in all light armor) and Deft Movement (10% of avoiding all damage). If you want to strafe a lot, getting to Heavy Armor 70 can be very arduous. If you’re an endgame player, then the weight and speed difference between the armors is negligible, but if you’re concerned about being agile early on, you may prefer the light armor. Until you get the perk Conditioning (Heavy Armor 70), heavy armor will weigh far more and also slow you down.
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