
Maybe I'll get to that if I feel like I've got time.Īre you wiz from the nexus? Jus curious. going through the process described) prior to saving) is being saved in a form that confuses the everloving crap out of the engine if all the variables haven't been declared at the point of saving. I have to wonder if something in one of these scripts (probably aa_alterscript, since apparently the bug is removed by running that in full (i.e. I know that Morrowind scripts usually have all the variables declared at the beginning, but these declare the variables as they're used. I'll see what I can see reading through the script.ĮDIT: Okay, I notice some unorthodox syntax in the scripts. Sounds like something is being badly initialized, and that some tinkering with the script could fix that. Mannimarco uses them in the cinematic of your characters murder however.įilling a black soul gem is not the crime.That soluition is very interesting. The hate of Necromancy in ESO is the general evil of most necromancers but not in all places either (depending on form).īlack soul gems don't exist in game because of simplifying mechanics. The difference is in the use, Necromancy.

Black soul gems trap specific souls of man/mer/beasts but not only them. I am imagining the possibilities for taunting sentient enemies in soul gems, or keeping them for company like pets. It doesn't seem like daedric summoning is frowned upon in the same way. I might infer that strictly speaking if a player traps a sentient enemy in a soul gem then they are committing a crime that risks expulsion from the mages guild (if they are a member). I don't believe ESO includes any notion of dark soul gems and that sentient enemies can be captured in any soul gems.įrom the story around Vanus Gallerion vs Mannimarco we lean the practice of necromancy including the use of dark should gems is banned by the mages guild.

I have noted from reading lore that trapping of sentient species like humans and mer in soul gems requires the use of dark should gems.
